![]() Tl dr: in a serious fight, Turtle armor's set bonus is about as helpful as a glass hammer. ![]() That's around the same amount of damage that you could deal with three or four swings of a Death Sickle. In summary, over the course of the entire fight, assuming the only damage you take is contact damage from Plantera's second form, Turtle armor's Thorns effect can be responsible for up to 1365 points of damage, with the tradeoff being that you'd be nearly dead at the end of the fight. The 70 base damage of the counterattack is reduced to 65 by Plantera's 10 defense in that form, and you can deal that damage a maximum of 21 times on average. Assuming you have 500 health and enough time to drink 2 Greater Healing Potions, facetanking Plantera's second form will allow you to activate the Turtle armor set bonus 21 times. ![]() Since the Turtle set has 65 defense, Plantera's 2nd form (the only form likely to deal contact damage to you) will deal 38 damage to you on average. ![]() Since it's a melee-oriented set, surely its offensive bonuses must be best-in-slot for melee, right? Wrong! As it turns out, Turtle armor loses to both Adamantite and Titanium in terms of raw melee DPS bonuses.īut surely the set bonus makes up for its lackluster offensive stats, right? Let's run some calculations. 12% increased melee critical strike chanceĭeals equal amount of contact damage to attackers (calculated using attacker's base damage and defense)
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June 2023
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